The child is to be instilled with an understand of monetary power. Ideally the child should become Just, Diligent, Patient, Erudite, and Ambitious. Likely to adopt educator's culture and religion. Likely to be used on characters whose culture doesn't match the rulers'.Ĭhild will be encouraged to listen to our storytellers and to seek out more knowledge of our past to understand our world.īrooding, Conscientious, Fussy, Idolizer, WillfulĪiming for a high learning skill. Trying for traits that help promote the culture of the character. The best outcome could be considered Brawny and Groomed.Ĭhild shall be encouraged to become a model example of our culture. Brawny or Sturdy are possible outcomes but only one or the other. Tribal rulers and lowborn commanders are likely to choose this option for their children in the absence of a Court Tutor.Īiming for good Health. Though this also increases the odds of developing bad tactics. Trying for high martial and personal combat skills. Only force can create and preserve lasting order in a chaotic world.īrooding, Conscientious, Fussy, Haughty, Idolizer, Playful, Willful The importance of might is instilled in the child. The child is encouraged to seek advice from clergy and look for comfort in our faith knowing true power is held by the divine. Haughty can transform into Cruel and Playful's educator intervention trait is Cruel. Brooding can become Wroth if the educator has 12+ Martial skill with the chance of educator becoming Cruel. Traits that have a relation to the Cruelty trait. These traits can become Paranoid and Craven however the best outcome is Patient and Humble. The world is a dangerous place and the child should be prepared to recognize danger so they may survive. The worse outcome is Arbitrary, Lunatic, and Dullīrave is the intervention trait for Rowdy and willful can become Brave. Best outcome is Groomed, Gregarious, and Brawny. The child shall be encouraged to always look their best. Ideally the child should become Greedy, Proud, and Ambitious to meet this objective.
Independent rulers are likely to choose this option for their children. The child is meant to accomplish great things.ĪI Ambition Focus. The worse outcome with this objective would be Temperate, Cynical, Paranoid, and Stubborn. The child should ideally become Diligent, Shrewd, Patient, and Ambitious to meet this objective. I found the in game options to be limiting. AI Rulers and players have additional childhood focus options. More work to improve the roleplaying element and world simulation of the game.